Syncnite: A Multiplayer Music-Driven Game
SyncNite is an experimental multiplayer game that transforms music into a dynamic, interactive experience within Fortnite. Developed in Unreal Editor for Fortnite (UEFN), the project synchronizes visual effects, environment interactions, and gameplay mechanics with the rhythm and intensity of the music. Focused on VFX, shaders and trigger devices.
Role: VFX Artist, Technical Artist, Programmer
Time: 2024.9 | 4 months Team: 6 Members
Platform: PC Tool: Unreal Editor for Fortnite
My VFX & Shader Contributions
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Created real-time visual effects using Niagara in Unreal Engine, tailored for various gameplay needs such as boss attacks, boss defenses, and visual cues.
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Designed and implemented materials in Material Editor for VFX elements, concert-themed visuals, and gameplay interactions.
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Developed shaders for glow stick audience effects, boss weakness indicators, particles, and environmental elements like the fight stage, enhancing the scene’s visual impact.
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Utilized Material Parameter Collections and Texture Atlases to enable real-time material changes, synchronized with beats via Level Sequencer and trigger devices.
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Collaborated closely with artists to ensure cohesive integration of VFX and shader elements, balancing aesthetics and performance.
My Experimental Prototypes: Post-Processing & Music-Synced Visuals
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Designed and created post-processing effects using Material Graph in Unreal Engine, utilizing nodes such as Scene Texture to create custom materials. Used in-built post-processing effects such as vignette and color adjustment for visual enhancements.
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Developed a variety of visual styles, including glowing stroke outlines, concert-style neon glows, cartoon shading, and pixelated aesthetics, enhancing the game's dynamic atmosphere.
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Implemented music-synced visuals using Patchwork, Trigger Devices, and Verse scripting, enabling real-time changes in materials, VFX, and lighting synchronized with musical beats.
